This round-about introduction is my whinging from the soap-box about what I assumed I would be able to do with Blogger, which I can't. I can embed a photo of a cat wearing a melon rind on it's head, but to embed a more useful word document is a no-no...
Anyway, due to popular demand, Craig Woodfield (him wot wrote Ronin) created some rules for a couple of Mythical Creatures from Japanese legend - namely the Oni and Tengu - and Osprey published them as a download on their site (http://www.ospreypublishing.com/articles/[blog]/osprey_wargames_resources/), listed as Creatures List.
I rambled on in a post on The Miniatures Pages, entitled 'Re-Purposing for Ronin' about how I'd rummaged through my lead mountain to find suitable figures to use for Ronin, as the other half is frowning on any 'geeky crap' expense. Craig himself popped in on this post and provided additional rules for Amanojaku, Jorogumo and Kappa, along with details of how you could now field an Oni Buntai. Apparently posted there, as Osprey had failed to pull their finger out.
Being anal and subject to OCD, I could not let the two disparate, but related, chunks of info sit in different places, so copied all the info, re-jigged it to make more sense, sightly re-formatted it and created a word document of it. The intention was to embed it on here, so others could make use of it. So much for good intentions...
Anyway, The info is presented below - do with it as you wish...
RONIN – MYTHICAL
CREATURES
ONI
Oni are demons or ogres, typically portrayed as massive humanoid
creatures with horns and fangs. They often preyed on villagers or travellers in
remote areas.
P Initiative
Fight Shoot Armour Points
Type
|
Rank
|
CP
|
Initiative
|
Fight
|
Shoot
|
Armour
|
Points
|
Oni
|
3
|
4
|
2
|
3
|
0
|
Heavy
|
48
|
Weapon
|
No matter with what armour or weapons the Oni is equipped, its
stats do not change
|
||||||
Attributes
|
Tough, Fearless, Extra-Powerful, Formidable, Hard-to-Kill and
Terrifying
|
||||||
Options
|
·
None
|
SWORD-FOR-HIRE
A Bandit, Bushi or Peasant Buntai may hire an Oni (although a Bushi Buntai will suffer a -3 VP penalty if it does so). Only one may be hired, and no other Swords-for-Hire can be fielded in the same Buntai.
AMANOJAKU
Amanojaku are a smaller type of oni, malicious demons that prey upon humans.
Type
|
Rank
|
CP
|
Initiative
|
Fight
|
Shoot
|
Armour
|
Points
|
Oni
|
2
|
2
|
2
|
2
|
0
|
Light
|
16
|
Weapon
|
Claws
and teeth and occasionally weapons (no effect on stats)
|
||||||
Attributes
|
Tough, Fearless
|
||||||
Options
|
·
None
|
Up
to 3 Amanojaku can be hired by Peasants or Bandits. No other Swords-for-hire
may be selected alongside Amanojaku.
ONI BUNTAI
An
Oni Buntai may contain up to 3 Oni and any number of Amanojaku. If at least 2
Oni are selected, one may upgraded to a Greater Oni for +10 points. Greater Oni
have a Fight of 4 and Bujutsu.
TENGU
Type
|
Rank
|
CP
|
Initiative
|
Fight
|
Shoot
|
Armour
|
Points
|
Tengu
|
3
|
3
|
4
|
3
|
0
|
Medium
|
30
|
Weapon
|
Katana
|
||||||
Attributes
|
Acrobatic, Fearless, Fly and may choose one additional Attribute
for +3 points
|
||||||
Options
|
• May have yari or naginata for +3 points
• May be fielded with no armour for -4 points
|
SWORD-FOR-HIRE
A Sohei, Ikko-Ikki, Peasant or Koryu Buntai may hire a Tengu. If
one is hired by a Koryu Buntai, it must be armed with the same primary weapon
as the rest of the Koryu. Only one may be hired, and no other Swords-for-Hire
can be fielded in the same Buntai.
KAPPA
Kappa are small, humanoid aquatic creatures with scaly skin. They have been known to drown humans by luring or dragging them into the water.
Kappa are small, humanoid aquatic creatures with scaly skin. They have been known to drown humans by luring or dragging them into the water.
Type
|
Rank
|
CP
|
Initiative
|
Fight
|
Shoot
|
Armour
|
Points
|
Kappa
|
2
|
2
|
2
|
2
|
0
|
Medium
|
20
|
Weapon
|
Claws (no special rules)
|
||||||
Attributes
|
Tough, Fearless
|
||||||
Options
|
·
None
|
SPECIAL RULES
This
terrifying creature takes the guise of a giant spider or woman. It can
hypnotise men and then bind them with silk for later consumption.
Type
|
Rank
|
CP
|
Initiative
|
Fight
|
Shoot
|
Armour
|
Points
|
Jorogumo
|
4
|
4
|
4
|
4
|
2
|
Medium
|
50
|
Weapon
|
Claws
|
||||||
Attributes
|
Fearless, Terrifying, Formidable, Hard-to-Kill, Tough
|
||||||
Options
|
·
None
|
A
Jorogumo may be fielded with any number of models of Rank 2 or less from the
Bushi, Koryu, Ikko-ikki or Peasant lists that it has entranced. These models
are Fearless whilst the Jorogumo is in play but will rout automatically should
it be killed. No more than 25% of these models may have missile weapons, and
none may have teppo.
NEW ATTRIBUTES
These abilities should, with the exception of Formidable, only be
used for mythical creatures. The points value for each ability is included in
the table below for players building their own creatures.
Extra-Powerful
|
This model adds +2 to Attack Rolls
|
6 points
|
Fly
|
This model moves as if it is mounted, and may make ride-by
attacks. It can move over intervening models
|
6 points
|
Formidable
|
Any model wishing to move into combat with this model must roll
equal to or less than its Rank+1. So, a Rank 2 model wishing to engage a Formidable
model must roll 3 or less on a d6. If it fails, the model may move elsewhere.
Formidable has no effect when a model with Formidable moves to engage an
enemy model
|
3 points
|
Hard-to-Kill
|
This model only ever suffers Light Wounds, and may only suffer a
Grievous or Critical Wound through accruing Light Wounds. Additionally, it
can take 3 Light Wounds before it suffers a Grievous Wound. The first Light
Wound is normal, the second has no additional affect, on the third it suffers
a Grievous Wound, and on the fourth Light Wound, a Critical Wound. Stunned
has the usual effect
|
12 points
|
Terrifying
|
Any Buntai that is fighting a model with Terrifying suffers a +1
penalty to all Morale checks
|
1 point
|
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